Files
botw/src/Game/AI/Action/actionDungeonRotateGyro.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
910 B
C++

#include "Game/AI/Action/actionDungeonRotateGyro.h"
namespace uking::action {
DungeonRotateGyro::DungeonRotateGyro(const InitArg& arg) : ksys::act::ai::Action(arg) {}
DungeonRotateGyro::~DungeonRotateGyro() = default;
bool DungeonRotateGyro::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DungeonRotateGyro::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void DungeonRotateGyro::leave_() {
ksys::act::ai::Action::leave_();
}
void DungeonRotateGyro::loadParams_() {
getStaticParam(&mSlerpRatio_s, "SlerpRatio");
getStaticParam(&mIsUseInstParamSlerpRatio_s, "IsUseInstParamSlerpRatio");
getMapUnitParam(&mInitDgnPriority_m, "InitDgnPriority");
getMapUnitParam(&mGyroSlerpRatio_m, "GyroSlerpRatio");
}
void DungeonRotateGyro::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action