Files
botw/src/Game/AI/Action/actionEquipedDefaultWindWeapon.cpp
T

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1.4 KiB
C++

#include "Game/AI/Action/actionEquipedDefaultWindWeapon.h"
namespace uking::action {
EquipedDefaultWindWeapon::EquipedDefaultWindWeapon(const InitArg& arg) : EquipedAction(arg) {}
bool EquipedDefaultWindWeapon::init_(sead::Heap* heap) {
return EquipedAction::init_(heap);
}
void EquipedDefaultWindWeapon::loadParams_() {
EquipedAction::loadParams_();
getStaticParam(&mWindRadius_s, "WindRadius");
getStaticParam(&mWindRadiusLarge_s, "WindRadiusLarge");
getStaticParam(&mWindSpeed_s, "WindSpeed");
getStaticParam(&mWindSpeedLarge_s, "WindSpeedLarge");
getStaticParam(&mWindSpeedRate1_s, "WindSpeedRate1");
getStaticParam(&mWindSpeedRate2_s, "WindSpeedRate2");
getStaticParam(&mWindSpeedRate3_s, "WindSpeedRate3");
getStaticParam(&mWindLength_s, "WindLength");
getStaticParam(&mCapsuleMaxSpeed_s, "CapsuleMaxSpeed");
getStaticParam(&mWindReduceRate_s, "WindReduceRate");
getStaticParam(&mWindReduceRateLarge_s, "WindReduceRateLarge");
getStaticParam(&mWindFlyingDist_s, "WindFlyingDist");
getStaticParam(&mWindFlyingDistLarge_s, "WindFlyingDistLarge");
getStaticParam(&mWindFlyingDistRate1_s, "WindFlyingDistRate1");
getStaticParam(&mWindFlyingDistRate2_s, "WindFlyingDistRate2");
getStaticParam(&mWindFlyingDistRate3_s, "WindFlyingDistRate3");
}
void EquipedDefaultWindWeapon::calc_() {
EquipedAction::calc_();
}
} // namespace uking::action