mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
#include "Game/AI/Action/actionEquipedDefaultWindWeapon.h"
|
|
|
|
namespace uking::action {
|
|
|
|
EquipedDefaultWindWeapon::EquipedDefaultWindWeapon(const InitArg& arg) : EquipedAction(arg) {}
|
|
|
|
bool EquipedDefaultWindWeapon::init_(sead::Heap* heap) {
|
|
return EquipedAction::init_(heap);
|
|
}
|
|
|
|
void EquipedDefaultWindWeapon::loadParams_() {
|
|
EquipedAction::loadParams_();
|
|
getStaticParam(&mWindRadius_s, "WindRadius");
|
|
getStaticParam(&mWindRadiusLarge_s, "WindRadiusLarge");
|
|
getStaticParam(&mWindSpeed_s, "WindSpeed");
|
|
getStaticParam(&mWindSpeedLarge_s, "WindSpeedLarge");
|
|
getStaticParam(&mWindSpeedRate1_s, "WindSpeedRate1");
|
|
getStaticParam(&mWindSpeedRate2_s, "WindSpeedRate2");
|
|
getStaticParam(&mWindSpeedRate3_s, "WindSpeedRate3");
|
|
getStaticParam(&mWindLength_s, "WindLength");
|
|
getStaticParam(&mCapsuleMaxSpeed_s, "CapsuleMaxSpeed");
|
|
getStaticParam(&mWindReduceRate_s, "WindReduceRate");
|
|
getStaticParam(&mWindReduceRateLarge_s, "WindReduceRateLarge");
|
|
getStaticParam(&mWindFlyingDist_s, "WindFlyingDist");
|
|
getStaticParam(&mWindFlyingDistLarge_s, "WindFlyingDistLarge");
|
|
getStaticParam(&mWindFlyingDistRate1_s, "WindFlyingDistRate1");
|
|
getStaticParam(&mWindFlyingDistRate2_s, "WindFlyingDistRate2");
|
|
getStaticParam(&mWindFlyingDistRate3_s, "WindFlyingDistRate3");
|
|
}
|
|
|
|
void EquipedDefaultWindWeapon::calc_() {
|
|
EquipedAction::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|