Files
botw/src/Game/AI/Action/actionEventAddGameDataIntAction.h
T
notyourav 2f62d26424 Decompile some Action classes (#104)
* various action classes

* rename instanceset fns

* rename isFork -> isChangeable
2022-10-18 08:27:57 +02:00

32 lines
838 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventAddGameDataIntAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventAddGameDataIntAction, ksys::act::ai::Action)
public:
explicit EventAddGameDataIntAction(const InitArg& arg);
~EventAddGameDataIntAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
bool* mIsSignInversion_d{};
// dynamic_param at offset 0x28
sead::SafeString mGameDataIntDstName_d{};
// dynamic_param at offset 0x38
sead::SafeString mGameDataIntSrcName_d{};
bool mIsReady{};
};
} // namespace uking::action