Files
botw/src/Game/AI/Action/actionEventRecoverPlayerEnergy.h
T

20 lines
458 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventRecoverPlayerEnergy : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventRecoverPlayerEnergy, ksys::act::ai::Action)
public:
explicit EventRecoverPlayerEnergy(const InitArg& arg);
~EventRecoverPlayerEnergy() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action