mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
30 lines
695 B
C++
30 lines
695 B
C++
#include "Game/AI/Action/actionEventSetWeather.h"
|
|
|
|
namespace uking::action {
|
|
|
|
EventSetWeather::EventSetWeather(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
EventSetWeather::~EventSetWeather() = default;
|
|
|
|
bool EventSetWeather::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void EventSetWeather::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void EventSetWeather::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void EventSetWeather::loadParams_() {
|
|
getDynamicParam(&mWeatherType_d, "WeatherType");
|
|
}
|
|
|
|
void EventSetWeather::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|