Files
botw/src/Game/AI/Action/actionFall.h
T

28 lines
614 B
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class Fall : public ActionEx {
SEAD_RTTI_OVERRIDE(Fall, ActionEx)
public:
explicit Fall(const InitArg& arg);
~Fall() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mInWaterDepth_s{};
// static_param at offset 0x28
sead::SafeString mASName_s{};
};
} // namespace uking::action