Files
botw/src/Game/AI/Action/actionFollowDungeonRotate.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
800 B
C++

#include "Game/AI/Action/actionFollowDungeonRotate.h"
namespace uking::action {
FollowDungeonRotate::FollowDungeonRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {}
FollowDungeonRotate::~FollowDungeonRotate() = default;
bool FollowDungeonRotate::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FollowDungeonRotate::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FollowDungeonRotate::leave_() {
ksys::act::ai::Action::leave_();
}
void FollowDungeonRotate::loadParams_() {
getStaticParam(&mIsChangeableOnEnter_s, "IsChangeableOnEnter");
getStaticParam(&mIsSetNoHit_s, "IsSetNoHit");
}
void FollowDungeonRotate::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action