Files
botw/src/Game/AI/Action/actionForkASTrgStepMove.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
939 B
C++

#include "Game/AI/Action/actionForkASTrgStepMove.h"
namespace uking::action {
ForkASTrgStepMove::ForkASTrgStepMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkASTrgStepMove::~ForkASTrgStepMove() = default;
bool ForkASTrgStepMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkASTrgStepMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkASTrgStepMove::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkASTrgStepMove::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mCloseDist_s, "CloseDist");
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinishDist_s, "FinishDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void ForkASTrgStepMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action