Files
botw/src/Game/AI/Action/actionForkAddCalcScaleMapUnit.h
T
2020-12-28 01:26:51 +01:00

33 lines
859 B
C++

#pragma once
#include "Game/AI/Action/actionFork.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkAddCalcScaleMapUnit : public Fork {
SEAD_RTTI_OVERRIDE(ForkAddCalcScaleMapUnit, Fork)
public:
explicit ForkAddCalcScaleMapUnit(const InitArg& arg);
~ForkAddCalcScaleMapUnit() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x30
const float* mStartRate_s{};
// static_param at offset 0x38
const float* mAddRate_s{};
// static_param at offset 0x40
const float* mMinAddScaleRate_s{};
// map_unit_param at offset 0x48
const float* mScaleTime_m{};
};
} // namespace uking::action