Files
botw/src/Game/AI/Action/actionForkAttackWithWeaponOrWithout.h
T

32 lines
926 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkAttackWithWeaponOrWithout : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ForkAttackWithWeaponOrWithout, ksys::act::ai::Action)
public:
explicit ForkAttackWithWeaponOrWithout(const InitArg& arg);
~ForkAttackWithWeaponOrWithout() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x20
const int* mAttackIntensity_s{};
// static_param at offset 0x28
const bool* mIsGuardPierce_s{};
// static_param at offset 0x30
const bool* mIsForceGuardBreak_s{};
// static_param at offset 0x38
const bool* mIsIniviciblePierce_s{};
// static_param at offset 0x40
const bool* mIsHeavy_s{};
// static_param at offset 0x48
const bool* mIsHammer_s{};
};
} // namespace uking::action