Files
botw/src/Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
1.1 KiB
C++

#include "Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h"
namespace uking::action {
ForkSetSwarmMaterialAnimByDist::ForkSetSwarmMaterialAnimByDist(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkSetSwarmMaterialAnimByDist::~ForkSetSwarmMaterialAnimByDist() = default;
bool ForkSetSwarmMaterialAnimByDist::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkSetSwarmMaterialAnimByDist::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkSetSwarmMaterialAnimByDist::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkSetSwarmMaterialAnimByDist::loadParams_() {
getStaticParam(&mApplyMaterialAnimNumPerFrame_s, "ApplyMaterialAnimNumPerFrame");
getStaticParam(&mSetState_s, "SetState");
getStaticParam(&mApplyMaterialAnimDist_s, "ApplyMaterialAnimDist");
getStaticParam(&mMaterialAnimFrame_s, "MaterialAnimFrame");
getStaticParam(&mMaterialAnimName_s, "MaterialAnimName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void ForkSetSwarmMaterialAnimByDist::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action