mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h"
|
|
|
|
namespace uking::action {
|
|
|
|
ForkSetSwarmMaterialAnimByDist::ForkSetSwarmMaterialAnimByDist(const InitArg& arg)
|
|
: ksys::act::ai::Action(arg) {}
|
|
|
|
ForkSetSwarmMaterialAnimByDist::~ForkSetSwarmMaterialAnimByDist() = default;
|
|
|
|
bool ForkSetSwarmMaterialAnimByDist::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void ForkSetSwarmMaterialAnimByDist::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void ForkSetSwarmMaterialAnimByDist::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void ForkSetSwarmMaterialAnimByDist::loadParams_() {
|
|
getStaticParam(&mApplyMaterialAnimNumPerFrame_s, "ApplyMaterialAnimNumPerFrame");
|
|
getStaticParam(&mSetState_s, "SetState");
|
|
getStaticParam(&mApplyMaterialAnimDist_s, "ApplyMaterialAnimDist");
|
|
getStaticParam(&mMaterialAnimFrame_s, "MaterialAnimFrame");
|
|
getStaticParam(&mMaterialAnimName_s, "MaterialAnimName");
|
|
getDynamicParam(&mTargetPos_d, "TargetPos");
|
|
}
|
|
|
|
void ForkSetSwarmMaterialAnimByDist::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|