Files
botw/src/Game/AI/Action/actionFreeMoveToTarget.h
T
2020-12-28 01:26:51 +01:00

31 lines
785 B
C++

#pragma once
#include "Game/AI/Action/actionFreeMove.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class FreeMoveToTarget : public FreeMove {
SEAD_RTTI_OVERRIDE(FreeMoveToTarget, FreeMove)
public:
explicit FreeMoveToTarget(const InitArg& arg);
~FreeMoveToTarget() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xa8
const int* mTargetUpdateInterval_s{};
// static_param at offset 0xb0
const float* mFinishRadius_s{};
// dynamic_param at offset 0xb8
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action