Files
botw/src/Game/AI/Action/actionGameDataCopyFloat.cpp
T

19 lines
537 B
C++

#include "Game/AI/Action/actionGameDataCopyFloat.h"
namespace uking::action {
GameDataCopyFloat::GameDataCopyFloat(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GameDataCopyFloat::~GameDataCopyFloat() = default;
bool GameDataCopyFloat::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GameDataCopyFloat::loadParams_() {
getDynamicParam(&mGameDataFloatSrcName_d, "GameDataFloatSrcName");
getDynamicParam(&mGameDataFloatDstName_d, "GameDataFloatDstName");
}
} // namespace uking::action