Files
botw/src/Game/AI/Action/actionGetUpBase.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
733 B
C++

#include "Game/AI/Action/actionGetUpBase.h"
namespace uking::action {
GetUpBase::GetUpBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GetUpBase::~GetUpBase() = default;
bool GetUpBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GetUpBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void GetUpBase::leave_() {
ksys::act::ai::Action::leave_();
}
void GetUpBase::loadParams_() {
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mRootOffset_s, "RootOffset");
getAITreeVariable(&mCRBOffsetUnit_a, "CRBOffsetUnit");
}
void GetUpBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action