Files
botw/src/Game/AI/Action/actionGrabLeftTurn.h
T

19 lines
387 B
C++

#pragma once
#include "Game/AI/Action/actionTurnBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GrabLeftTurn : public TurnBase {
SEAD_RTTI_OVERRIDE(GrabLeftTurn, TurnBase)
public:
explicit GrabLeftTurn(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
protected:
};
} // namespace uking::action