Files
botw/src/Game/AI/Action/actionGuardianMiniGuardBreak.h
T

26 lines
646 B
C++

#pragma once
#include "Game/AI/Action/actionGuardBreak.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GuardianMiniGuardBreak : public GuardBreak {
SEAD_RTTI_OVERRIDE(GuardianMiniGuardBreak, GuardBreak)
public:
explicit GuardianMiniGuardBreak(const InitArg& arg);
~GuardianMiniGuardBreak() override;
void loadParams_() override;
protected:
// static_param at offset 0x60
const int* mASSlot_s{};
// static_param at offset 0x68
sead::SafeString mGuardBreakASName_s{};
// static_param at offset 0x78
sead::SafeString mOtherASName_s{};
};
} // namespace uking::action