Files
botw/src/Game/AI/Action/actionJumpAttack.h
T

39 lines
1.0 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class JumpAttack : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(JumpAttack, ksys::act::ai::Action)
public:
explicit JumpAttack(const InitArg& arg);
~JumpAttack() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mMaxSpeed_s{};
// dynamic_param at offset 0x28
sead::Vector3f* mTargetPos_d{};
// static_param at offset 0x30
const int* mWeaponIdx_s{};
// static_param at offset 0x38
const float* mJumpHeight_s{};
// static_param at offset 0x40
const float* mJustAvoidSideDist_s{};
// static_param at offset 0x48
const float* mJustAvoidBackDist_s{};
// static_param at offset 0x50
const float* mJustAvoidAngle_s{};
// static_param at offset 0x58
const bool* mIsForceGuardBreak_s{};
};
} // namespace uking::action