Files
botw/src/Game/AI/Action/actionJumpToTargetFromWater.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
946 B
C++

#include "Game/AI/Action/actionJumpToTargetFromWater.h"
namespace uking::action {
JumpToTargetFromWater::JumpToTargetFromWater(const InitArg& arg) : JumpTo(arg) {}
JumpToTargetFromWater::~JumpToTargetFromWater() = default;
bool JumpToTargetFromWater::init_(sead::Heap* heap) {
return JumpTo::init_(heap);
}
void JumpToTargetFromWater::enter_(ksys::act::ai::InlineParamPack* params) {
JumpTo::enter_(params);
}
void JumpToTargetFromWater::leave_() {
JumpTo::leave_();
}
void JumpToTargetFromWater::loadParams_() {
JumpTo::loadParams_();
getStaticParam(&mFloatCycleTime_s, "FloatCycleTime");
getStaticParam(&mFloatDepth_s, "FloatDepth");
getStaticParam(&mFloatRadius_s, "FloatRadius");
getStaticParam(&mPreJumpAS_s, "PreJumpAS");
getStaticParam(&mJumpAS_s, "JumpAS");
getStaticParam(&mLandAS_s, "LandAS");
}
void JumpToTargetFromWater::calc_() {
JumpTo::calc_();
}
} // namespace uking::action