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https://github.com/zeldaret/botw
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36 lines
946 B
C++
36 lines
946 B
C++
#include "Game/AI/Action/actionJumpToTargetFromWater.h"
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namespace uking::action {
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JumpToTargetFromWater::JumpToTargetFromWater(const InitArg& arg) : JumpTo(arg) {}
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JumpToTargetFromWater::~JumpToTargetFromWater() = default;
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bool JumpToTargetFromWater::init_(sead::Heap* heap) {
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return JumpTo::init_(heap);
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}
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void JumpToTargetFromWater::enter_(ksys::act::ai::InlineParamPack* params) {
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JumpTo::enter_(params);
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}
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void JumpToTargetFromWater::leave_() {
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JumpTo::leave_();
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}
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void JumpToTargetFromWater::loadParams_() {
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JumpTo::loadParams_();
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getStaticParam(&mFloatCycleTime_s, "FloatCycleTime");
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getStaticParam(&mFloatDepth_s, "FloatDepth");
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getStaticParam(&mFloatRadius_s, "FloatRadius");
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getStaticParam(&mPreJumpAS_s, "PreJumpAS");
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getStaticParam(&mJumpAS_s, "JumpAS");
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getStaticParam(&mLandAS_s, "LandAS");
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}
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void JumpToTargetFromWater::calc_() {
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JumpTo::calc_();
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}
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} // namespace uking::action
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