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https://github.com/zeldaret/botw
synced 2026-07-08 13:46:25 -04:00
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#include "Game/AI/Action/actionLastBossPostNormalWarp.h"
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namespace uking::action {
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LastBossPostNormalWarp::LastBossPostNormalWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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LastBossPostNormalWarp::~LastBossPostNormalWarp() = default;
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bool LastBossPostNormalWarp::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void LastBossPostNormalWarp::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void LastBossPostNormalWarp::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void LastBossPostNormalWarp::loadParams_() {
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getStaticParam(&mWaitTime_s, "WaitTime");
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getStaticParam(&mNoCryAnime_s, "NoCryAnime");
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getStaticParam(&mIsTurnToTarget_s, "IsTurnToTarget");
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getStaticParam(&mIsCheckDistFromTarget_s, "IsCheckDistFromTarget");
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getStaticParam(&mASName_s, "ASName");
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getDynamicParam(&mIsKeepDisableDraw_d, "IsKeepDisableDraw");
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getDynamicParam(&mIsPartsActorTgOn_d, "IsPartsActorTgOn");
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getDynamicParam(&mIsPartsWarpEffectSync_d, "IsPartsWarpEffectSync");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void LastBossPostNormalWarp::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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