Files
botw/src/Game/AI/Action/actionLastBossPostNormalWarp.cpp
T
2020-12-28 01:26:51 +01:00

38 lines
1.2 KiB
C++

#include "Game/AI/Action/actionLastBossPostNormalWarp.h"
namespace uking::action {
LastBossPostNormalWarp::LastBossPostNormalWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {}
LastBossPostNormalWarp::~LastBossPostNormalWarp() = default;
bool LastBossPostNormalWarp::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void LastBossPostNormalWarp::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void LastBossPostNormalWarp::leave_() {
ksys::act::ai::Action::leave_();
}
void LastBossPostNormalWarp::loadParams_() {
getStaticParam(&mWaitTime_s, "WaitTime");
getStaticParam(&mNoCryAnime_s, "NoCryAnime");
getStaticParam(&mIsTurnToTarget_s, "IsTurnToTarget");
getStaticParam(&mIsCheckDistFromTarget_s, "IsCheckDistFromTarget");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mIsKeepDisableDraw_d, "IsKeepDisableDraw");
getDynamicParam(&mIsPartsActorTgOn_d, "IsPartsActorTgOn");
getDynamicParam(&mIsPartsWarpEffectSync_d, "IsPartsWarpEffectSync");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void LastBossPostNormalWarp::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action