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https://github.com/zeldaret/botw
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36 lines
935 B
C++
36 lines
935 B
C++
#include "Game/AI/Action/actionLevelFlyLook.h"
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namespace uking::action {
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LevelFlyLook::LevelFlyLook(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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LevelFlyLook::~LevelFlyLook() = default;
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bool LevelFlyLook::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void LevelFlyLook::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void LevelFlyLook::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void LevelFlyLook::loadParams_() {
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getStaticParam(&mHeight_s, "Height");
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mRotSpeed_s, "RotSpeed");
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getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
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getStaticParam(&mRotRatio_s, "RotRatio");
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getStaticParam(&mASName_s, "ASName");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void LevelFlyLook::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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