Files
botw/src/Game/AI/Action/actionLevelFlyLook.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
935 B
C++

#include "Game/AI/Action/actionLevelFlyLook.h"
namespace uking::action {
LevelFlyLook::LevelFlyLook(const InitArg& arg) : ksys::act::ai::Action(arg) {}
LevelFlyLook::~LevelFlyLook() = default;
bool LevelFlyLook::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void LevelFlyLook::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void LevelFlyLook::leave_() {
ksys::act::ai::Action::leave_();
}
void LevelFlyLook::loadParams_() {
getStaticParam(&mHeight_s, "Height");
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mRotRatio_s, "RotRatio");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void LevelFlyLook::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action