Files
botw/src/Game/AI/Action/actionMoveBase.cpp
T

40 lines
1.2 KiB
C++

#include "Game/AI/Action/actionMoveBase.h"
namespace uking::action {
MoveBase::MoveBase(const InitArg& arg) : ActionEx(arg) {}
MoveBase::~MoveBase() = default;
void MoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
void MoveBase::leave_() {
ActionEx::leave_();
}
void MoveBase::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mWallHitLimitTime_s, "WallHitLimitTime");
getStaticParam(&mMoveAngCliffLimitTime_s, "MoveAngCliffLimitTime");
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinRadius_s, "FinRadius");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
getStaticParam(&mAccRatio_s, "AccRatio");
getStaticParam(&mJumpUpSpeedReduceRatio_s, "JumpUpSpeedReduceRatio");
getStaticParam(&mFollowGround_s, "FollowGround");
getStaticParam(&mIgnoreLastCurve_s, "IgnoreLastCurve");
getStaticParam(&mIgnoreDecelerationFrontCliff_s, "IgnoreDecelerationFrontCliff");
getStaticParam(&mIgnoreMoveDirCoHit_s, "IgnoreMoveDirCoHit");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void MoveBase::calc_() {
ActionEx::calc_();
}
} // namespace uking::action