mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include "Game/AI/Action/actionMoveBase.h"
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namespace uking::action {
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MoveBase::MoveBase(const InitArg& arg) : ActionEx(arg) {}
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MoveBase::~MoveBase() = default;
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void MoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionEx::enter_(params);
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}
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void MoveBase::leave_() {
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ActionEx::leave_();
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}
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void MoveBase::loadParams_() {
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mWallHitLimitTime_s, "WallHitLimitTime");
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getStaticParam(&mMoveAngCliffLimitTime_s, "MoveAngCliffLimitTime");
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mRotSpd_s, "RotSpd");
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getStaticParam(&mFinRadius_s, "FinRadius");
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getStaticParam(&mFinRotate_s, "FinRotate");
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getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
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getStaticParam(&mAccRatio_s, "AccRatio");
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getStaticParam(&mJumpUpSpeedReduceRatio_s, "JumpUpSpeedReduceRatio");
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getStaticParam(&mFollowGround_s, "FollowGround");
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getStaticParam(&mIgnoreLastCurve_s, "IgnoreLastCurve");
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getStaticParam(&mIgnoreDecelerationFrontCliff_s, "IgnoreDecelerationFrontCliff");
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getStaticParam(&mIgnoreMoveDirCoHit_s, "IgnoreMoveDirCoHit");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void MoveBase::calc_() {
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ActionEx::calc_();
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}
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} // namespace uking::action
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