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https://github.com/zeldaret/botw
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32 lines
753 B
C++
32 lines
753 B
C++
#include "Game/AI/Action/actionMoveKeyFramed.h"
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namespace uking::action {
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MoveKeyFramed::MoveKeyFramed(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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MoveKeyFramed::~MoveKeyFramed() = default;
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bool MoveKeyFramed::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void MoveKeyFramed::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void MoveKeyFramed::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void MoveKeyFramed::loadParams_() {
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getDynamicParam(&mTargetPos_d, "TargetPos");
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getDynamicParam(&mAxisY_d, "AxisY");
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getDynamicParam(&mAxisZ_d, "AxisZ");
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}
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void MoveKeyFramed::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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