Files
botw/src/Game/AI/Action/actionMoveKeyFramed.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
753 B
C++

#include "Game/AI/Action/actionMoveKeyFramed.h"
namespace uking::action {
MoveKeyFramed::MoveKeyFramed(const InitArg& arg) : ksys::act::ai::Action(arg) {}
MoveKeyFramed::~MoveKeyFramed() = default;
bool MoveKeyFramed::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void MoveKeyFramed::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void MoveKeyFramed::leave_() {
ksys::act::ai::Action::leave_();
}
void MoveKeyFramed::loadParams_() {
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mAxisY_d, "AxisY");
getDynamicParam(&mAxisZ_d, "AxisZ");
}
void MoveKeyFramed::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action