Files
botw/src/Game/AI/Action/actionOnetimeMoveASPlay.h
T

26 lines
622 B
C++

#pragma once
#include "Game/AI/Action/actionOnetimeStopASPlay.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class OnetimeMoveASPlay : public OnetimeStopASPlay {
SEAD_RTTI_OVERRIDE(OnetimeMoveASPlay, OnetimeStopASPlay)
public:
explicit OnetimeMoveASPlay(const InitArg& arg);
~OnetimeMoveASPlay() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x48
const bool* mIsChangable_s{};
};
} // namespace uking::action