Files
botw/src/Game/AI/Action/actionOnetimeStopASSyncPlay.h
T

27 lines
728 B
C++

#pragma once
#include "Game/AI/Action/actionOnetimeStopASPlay.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class OnetimeStopASSyncPlay : public OnetimeStopASPlay {
SEAD_RTTI_OVERRIDE(OnetimeStopASSyncPlay, OnetimeStopASPlay)
public:
explicit OnetimeStopASSyncPlay(const InitArg& arg);
~OnetimeStopASSyncPlay() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x48
const int* mSyncASSlot_s{};
// static_param at offset 0x50
const int* mSyncASSequenceBank_s{};
// static_param at offset 0x58
sead::SafeString mSyncASName_s{};
};
} // namespace uking::action