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https://github.com/zeldaret/botw
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27 lines
728 B
C++
27 lines
728 B
C++
#pragma once
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#include "Game/AI/Action/actionOnetimeStopASPlay.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class OnetimeStopASSyncPlay : public OnetimeStopASPlay {
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SEAD_RTTI_OVERRIDE(OnetimeStopASSyncPlay, OnetimeStopASPlay)
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public:
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explicit OnetimeStopASSyncPlay(const InitArg& arg);
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~OnetimeStopASSyncPlay() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void loadParams_() override;
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protected:
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// static_param at offset 0x48
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const int* mSyncASSlot_s{};
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// static_param at offset 0x50
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const int* mSyncASSequenceBank_s{};
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// static_param at offset 0x58
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sead::SafeString mSyncASName_s{};
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};
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} // namespace uking::action
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