Files
botw/src/Game/AI/Action/actionPlayerBowFall.h
T

22 lines
484 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerFall.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerBowFall : public PlayerFall {
SEAD_RTTI_OVERRIDE(PlayerBowFall, PlayerFall)
public:
explicit PlayerBowFall(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action