mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
28 lines
706 B
C++
28 lines
706 B
C++
#include "Game/AI/Action/actionPlayerEquipHaveMasterSword.h"
|
|
|
|
namespace uking::action {
|
|
|
|
PlayerEquipHaveMasterSword::PlayerEquipHaveMasterSword(const InitArg& arg) : PlayerAction(arg) {}
|
|
|
|
PlayerEquipHaveMasterSword::~PlayerEquipHaveMasterSword() = default;
|
|
|
|
bool PlayerEquipHaveMasterSword::init_(sead::Heap* heap) {
|
|
return PlayerAction::init_(heap);
|
|
}
|
|
|
|
void PlayerEquipHaveMasterSword::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
PlayerAction::enter_(params);
|
|
}
|
|
|
|
void PlayerEquipHaveMasterSword::leave_() {
|
|
PlayerAction::leave_();
|
|
}
|
|
|
|
void PlayerEquipHaveMasterSword::loadParams_() {}
|
|
|
|
void PlayerEquipHaveMasterSword::calc_() {
|
|
PlayerAction::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|