Files
botw/src/Game/AI/Action/actionPlayerHide.h
T

23 lines
495 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerHide : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerHide, PlayerAction)
public:
explicit PlayerHide(const InitArg& arg);
~PlayerHide() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// static_param at offset 0x20
const bool* mHidden_s{};
};
} // namespace uking::action