Files
botw/src/Game/AI/Action/actionPlayerSwimMove.h
T

37 lines
978 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerSwimMove : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerSwimMove, PlayerAction)
public:
explicit PlayerSwimMove(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mMaxSpeedF_s{};
// static_param at offset 0x28
const float* mMaxSpeedS_s{};
// static_param at offset 0x30
const float* mMaxSpeedB_s{};
// static_param at offset 0x38
const float* mMaxSpeedDash_s{};
// static_param at offset 0x40
const float* mEnergyMove_s{};
// static_param at offset 0x48
const float* mEnergyDash_s{};
// static_param at offset 0x50
const float* mDecSpeedRate_s{};
};
} // namespace uking::action