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https://github.com/zeldaret/botw
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31 lines
818 B
C++
31 lines
818 B
C++
#include "Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h"
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namespace uking::action {
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PlayerTurnAndLookToObjectNow::PlayerTurnAndLookToObjectNow(const InitArg& arg)
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: PlayerLookAtObjectNow(arg) {}
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PlayerTurnAndLookToObjectNow::~PlayerTurnAndLookToObjectNow() = default;
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bool PlayerTurnAndLookToObjectNow::init_(sead::Heap* heap) {
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return PlayerLookAtObjectNow::init_(heap);
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}
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void PlayerTurnAndLookToObjectNow::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerLookAtObjectNow::enter_(params);
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}
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void PlayerTurnAndLookToObjectNow::leave_() {
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PlayerLookAtObjectNow::leave_();
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}
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void PlayerTurnAndLookToObjectNow::loadParams_() {
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PlayerLookAtObjectNow::loadParams_();
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}
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void PlayerTurnAndLookToObjectNow::calc_() {
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PlayerLookAtObjectNow::calc_();
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}
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} // namespace uking::action
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