Files
botw/src/Game/AI/Action/actionPlayerTurnAndLookToObjectNow.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
818 B
C++

#include "Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h"
namespace uking::action {
PlayerTurnAndLookToObjectNow::PlayerTurnAndLookToObjectNow(const InitArg& arg)
: PlayerLookAtObjectNow(arg) {}
PlayerTurnAndLookToObjectNow::~PlayerTurnAndLookToObjectNow() = default;
bool PlayerTurnAndLookToObjectNow::init_(sead::Heap* heap) {
return PlayerLookAtObjectNow::init_(heap);
}
void PlayerTurnAndLookToObjectNow::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerLookAtObjectNow::enter_(params);
}
void PlayerTurnAndLookToObjectNow::leave_() {
PlayerLookAtObjectNow::leave_();
}
void PlayerTurnAndLookToObjectNow::loadParams_() {
PlayerLookAtObjectNow::loadParams_();
}
void PlayerTurnAndLookToObjectNow::calc_() {
PlayerLookAtObjectNow::calc_();
}
} // namespace uking::action