Files
botw/src/Game/AI/Action/actionReboundHit.h
T

23 lines
531 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ReboundHit : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ReboundHit, ksys::act::ai::Action)
public:
explicit ReboundHit(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x20
const float* mSpeed_s{};
// static_param at offset 0x28
const float* mGravityRate_s{};
};
} // namespace uking::action