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30 lines
694 B
C++
30 lines
694 B
C++
#include "Game/AI/Action/actionRemoveRigidBody.h"
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namespace uking::action {
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RemoveRigidBody::RemoveRigidBody(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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RemoveRigidBody::~RemoveRigidBody() = default;
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bool RemoveRigidBody::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void RemoveRigidBody::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void RemoveRigidBody::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void RemoveRigidBody::loadParams_() {
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getStaticParam(&mChangeLayer_s, "ChangeLayer");
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}
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void RemoveRigidBody::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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