Files
botw/src/Game/AI/Action/actionRemoveRigidBody.cpp
T
2020-12-28 01:26:51 +01:00

30 lines
694 B
C++

#include "Game/AI/Action/actionRemoveRigidBody.h"
namespace uking::action {
RemoveRigidBody::RemoveRigidBody(const InitArg& arg) : ksys::act::ai::Action(arg) {}
RemoveRigidBody::~RemoveRigidBody() = default;
bool RemoveRigidBody::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RemoveRigidBody::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RemoveRigidBody::leave_() {
ksys::act::ai::Action::leave_();
}
void RemoveRigidBody::loadParams_() {
getStaticParam(&mChangeLayer_s, "ChangeLayer");
}
void RemoveRigidBody::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action