Files
botw/src/Game/AI/Action/actionSceneSoundSetEndProcAction.h
T
2021-01-01 18:08:26 +01:00

22 lines
538 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneSoundSetEndProcAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneSoundSetEndProcAction, ksys::act::ai::Action)
public:
explicit SceneSoundSetEndProcAction(const InitArg& arg);
~SceneSoundSetEndProcAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mCtrlType_d{};
};
} // namespace uking::action