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https://github.com/zeldaret/botw
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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#include "Game/AI/Action/actionSiteBossLswordAtk.h"
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namespace uking::action {
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SiteBossLswordAtk::SiteBossLswordAtk(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SiteBossLswordAtk::~SiteBossLswordAtk() = default;
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bool SiteBossLswordAtk::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SiteBossLswordAtk::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SiteBossLswordAtk::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SiteBossLswordAtk::loadParams_() {
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getStaticParam(&mAtMinDamage_s, "AtMinDamage");
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getStaticParam(&mAttackPower_s, "AttackPower");
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getStaticParam(&mAddAttackPower_s, "AddAttackPower");
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getStaticParam(&mRotSpd_s, "RotSpd");
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getStaticParam(&mFinRotate_s, "FinRotate");
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getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
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getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
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getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle");
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getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist");
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getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist");
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getStaticParam(&mNearDist_s, "NearDist");
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getStaticParam(&mNearMoveSpeed_s, "NearMoveSpeed");
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getStaticParam(&mFarDist_s, "FarDist");
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getStaticParam(&mFarMoveSpeed_s, "FarMoveSpeed");
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getStaticParam(&mIsIgnoreCancelAttack_s, "IsIgnoreCancelAttack");
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getStaticParam(&mASName_s, "ASName");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void SiteBossLswordAtk::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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