Files
botw/src/Game/AI/Action/actionSiteBossLswordAtk.cpp
T
2020-12-28 01:26:51 +01:00

46 lines
1.5 KiB
C++

#include "Game/AI/Action/actionSiteBossLswordAtk.h"
namespace uking::action {
SiteBossLswordAtk::SiteBossLswordAtk(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SiteBossLswordAtk::~SiteBossLswordAtk() = default;
bool SiteBossLswordAtk::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SiteBossLswordAtk::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SiteBossLswordAtk::leave_() {
ksys::act::ai::Action::leave_();
}
void SiteBossLswordAtk::loadParams_() {
getStaticParam(&mAtMinDamage_s, "AtMinDamage");
getStaticParam(&mAttackPower_s, "AttackPower");
getStaticParam(&mAddAttackPower_s, "AddAttackPower");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle");
getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist");
getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist");
getStaticParam(&mNearDist_s, "NearDist");
getStaticParam(&mNearMoveSpeed_s, "NearMoveSpeed");
getStaticParam(&mFarDist_s, "FarDist");
getStaticParam(&mFarMoveSpeed_s, "FarMoveSpeed");
getStaticParam(&mIsIgnoreCancelAttack_s, "IsIgnoreCancelAttack");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void SiteBossLswordAtk::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action