Files
botw/src/Game/AI/Action/actionSmallDamageBase.h
T

20 lines
453 B
C++

#pragma once
#include "Game/AI/Action/actionTakeHitImpactForce.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SmallDamageBase : public TakeHitImpactForce {
SEAD_RTTI_OVERRIDE(SmallDamageBase, TakeHitImpactForce)
public:
explicit SmallDamageBase(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
protected:
void calc_() override;
};
} // namespace uking::action