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https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#include "Game/AI/Action/actionStalPartCatch.h"
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namespace uking::action {
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StalPartCatch::StalPartCatch(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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StalPartCatch::~StalPartCatch() = default;
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bool StalPartCatch::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void StalPartCatch::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void StalPartCatch::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void StalPartCatch::loadParams_() {
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getStaticParam(&mPartIndex_s, "PartIndex");
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getStaticParam(&mInputWeightTimer_s, "InputWeightTimer");
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getStaticParam(&mBlendWeightTimer_s, "BlendWeightTimer");
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getStaticParam(&mBaseRagdollRigidBodyName_s, "BaseRagdollRigidBodyName");
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getStaticParam(&mSecondRagdollRigidBodyName_s, "SecondRagdollRigidBodyName");
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getStaticParam(&mThirdRagdollRigidBodyName_s, "ThirdRagdollRigidBodyName");
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getStaticParam(&mConstraintNames_s, "ConstraintNames");
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getStaticParam(&mFreeMoveRagdollRigidBodyNames_s, "FreeMoveRagdollRigidBodyNames");
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getStaticParam(&mASName_s, "ASName");
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getStaticParam(&mUseRagConName_s, "UseRagConName");
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getStaticParam(&mUnitePosOffset_s, "UnitePosOffset");
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getStaticParam(&mUniteRotOffset_s, "UniteRotOffset");
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getStaticParam(&mSecondUnitePosOffset_s, "SecondUnitePosOffset");
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getStaticParam(&mSecondUniteRotOffset_s, "SecondUniteRotOffset");
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getStaticParam(&mThirdUnitePosOffset_s, "ThirdUnitePosOffset");
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getStaticParam(&mThirdUniteRotOffset_s, "ThirdUniteRotOffset");
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}
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void StalPartCatch::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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