Files
botw/src/Game/AI/Action/actionStalPartCatch.cpp
T
2020-12-28 01:26:51 +01:00

45 lines
1.6 KiB
C++

#include "Game/AI/Action/actionStalPartCatch.h"
namespace uking::action {
StalPartCatch::StalPartCatch(const InitArg& arg) : ksys::act::ai::Action(arg) {}
StalPartCatch::~StalPartCatch() = default;
bool StalPartCatch::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void StalPartCatch::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void StalPartCatch::leave_() {
ksys::act::ai::Action::leave_();
}
void StalPartCatch::loadParams_() {
getStaticParam(&mPartIndex_s, "PartIndex");
getStaticParam(&mInputWeightTimer_s, "InputWeightTimer");
getStaticParam(&mBlendWeightTimer_s, "BlendWeightTimer");
getStaticParam(&mBaseRagdollRigidBodyName_s, "BaseRagdollRigidBodyName");
getStaticParam(&mSecondRagdollRigidBodyName_s, "SecondRagdollRigidBodyName");
getStaticParam(&mThirdRagdollRigidBodyName_s, "ThirdRagdollRigidBodyName");
getStaticParam(&mConstraintNames_s, "ConstraintNames");
getStaticParam(&mFreeMoveRagdollRigidBodyNames_s, "FreeMoveRagdollRigidBodyNames");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mUseRagConName_s, "UseRagConName");
getStaticParam(&mUnitePosOffset_s, "UnitePosOffset");
getStaticParam(&mUniteRotOffset_s, "UniteRotOffset");
getStaticParam(&mSecondUnitePosOffset_s, "SecondUnitePosOffset");
getStaticParam(&mSecondUniteRotOffset_s, "SecondUniteRotOffset");
getStaticParam(&mThirdUnitePosOffset_s, "ThirdUnitePosOffset");
getStaticParam(&mThirdUniteRotOffset_s, "ThirdUniteRotOffset");
}
void StalPartCatch::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action