Files
botw/src/Game/AI/Action/actionThrowWeapon.h
T

43 lines
1.1 KiB
C++

#pragma once
#include "Game/AI/Action/actionActionWithAS.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ThrowWeapon : public ActionWithAS {
SEAD_RTTI_OVERRIDE(ThrowWeapon, ActionWithAS)
public:
explicit ThrowWeapon(const InitArg& arg);
~ThrowWeapon() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x30
const int* mWeaponIdx_s{};
// static_param at offset 0x38
const float* mSpeedMin_s{};
// static_param at offset 0x40
const float* mSpeedMax_s{};
// static_param at offset 0x48
const float* mThrowAng_s{};
// static_param at offset 0x50
const float* mThrowBoomerangAng_s{};
// static_param at offset 0x58
const float* mThrowBoomerangSpeedMax_s{};
// dynamic_param at offset 0x60
sead::Vector3f* mTargetPos_d{};
// static_param at offset 0x68
const bool* mIsForceDead_s{};
void* _70;
void* _78;
};
} // namespace uking::action