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https://github.com/zeldaret/botw
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31 lines
601 B
C++
31 lines
601 B
C++
#include "Game/AI/Action/actionThrownDown.h"
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namespace uking::action {
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ThrownDown::ThrownDown(const InitArg& arg) : Ragdoll(arg) {}
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ThrownDown::~ThrownDown() = default;
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bool ThrownDown::init_(sead::Heap* heap) {
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return Ragdoll::init_(heap);
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}
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void ThrownDown::enter_(ksys::act::ai::InlineParamPack* params) {
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Ragdoll::enter_(params);
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}
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void ThrownDown::leave_() {
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Ragdoll::leave_();
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}
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void ThrownDown::loadParams_() {
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Ragdoll::loadParams_();
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getDynamicParam(&mSetupSpeed_d, "SetupSpeed");
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}
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void ThrownDown::calc_() {
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Ragdoll::calc_();
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}
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} // namespace uking::action
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