Files
botw/src/Game/AI/Action/actionTimeredASPlay.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
628 B
C++

#include "Game/AI/Action/actionTimeredASPlay.h"
namespace uking::action {
TimeredASPlay::TimeredASPlay(const InitArg& arg) : WaitBase(arg) {}
TimeredASPlay::~TimeredASPlay() = default;
bool TimeredASPlay::init_(sead::Heap* heap) {
return WaitBase::init_(heap);
}
void TimeredASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
WaitBase::enter_(params);
}
void TimeredASPlay::leave_() {
WaitBase::leave_();
}
void TimeredASPlay::loadParams_() {
WaitBase::loadParams_();
getStaticParam(&mASName_s, "ASName");
}
void TimeredASPlay::calc_() {
WaitBase::calc_();
}
} // namespace uking::action