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https://github.com/zeldaret/botw
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31 lines
628 B
C++
31 lines
628 B
C++
#include "Game/AI/Action/actionTimeredASPlay.h"
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namespace uking::action {
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TimeredASPlay::TimeredASPlay(const InitArg& arg) : WaitBase(arg) {}
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TimeredASPlay::~TimeredASPlay() = default;
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bool TimeredASPlay::init_(sead::Heap* heap) {
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return WaitBase::init_(heap);
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}
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void TimeredASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
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WaitBase::enter_(params);
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}
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void TimeredASPlay::leave_() {
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WaitBase::leave_();
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}
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void TimeredASPlay::loadParams_() {
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WaitBase::loadParams_();
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getStaticParam(&mASName_s, "ASName");
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}
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void TimeredASPlay::calc_() {
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WaitBase::calc_();
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}
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} // namespace uking::action
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