Files
botw/src/Game/AI/Action/actionWarpToPos.h
T

24 lines
542 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class WarpToPos : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(WarpToPos, ksys::act::ai::Action)
public:
explicit WarpToPos(const InitArg& arg);
~WarpToPos() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::Vector3f* mTargetPos_d{};
// dynamic_param at offset 0x28
sead::Vector3f* mTargetRot_d{};
};
} // namespace uking::action