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https://github.com/zeldaret/botw
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31 lines
668 B
C++
31 lines
668 B
C++
#include "Game/AI/Action/actionWeaponDrawn.h"
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namespace uking::action {
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WeaponDrawn::WeaponDrawn(const InitArg& arg) : OnetimeStopASPlay(arg) {}
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WeaponDrawn::~WeaponDrawn() = default;
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bool WeaponDrawn::init_(sead::Heap* heap) {
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return OnetimeStopASPlay::init_(heap);
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}
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void WeaponDrawn::enter_(ksys::act::ai::InlineParamPack* params) {
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OnetimeStopASPlay::enter_(params);
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}
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void WeaponDrawn::leave_() {
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OnetimeStopASPlay::leave_();
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}
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void WeaponDrawn::loadParams_() {
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OnetimeStopASPlay::loadParams_();
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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}
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void WeaponDrawn::calc_() {
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OnetimeStopASPlay::calc_();
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}
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} // namespace uking::action
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