Files
botw/src/Game/AI/Action/actionWeaponDrawn.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
668 B
C++

#include "Game/AI/Action/actionWeaponDrawn.h"
namespace uking::action {
WeaponDrawn::WeaponDrawn(const InitArg& arg) : OnetimeStopASPlay(arg) {}
WeaponDrawn::~WeaponDrawn() = default;
bool WeaponDrawn::init_(sead::Heap* heap) {
return OnetimeStopASPlay::init_(heap);
}
void WeaponDrawn::enter_(ksys::act::ai::InlineParamPack* params) {
OnetimeStopASPlay::enter_(params);
}
void WeaponDrawn::leave_() {
OnetimeStopASPlay::leave_();
}
void WeaponDrawn::loadParams_() {
OnetimeStopASPlay::loadParams_();
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
}
void WeaponDrawn::calc_() {
OnetimeStopASPlay::calc_();
}
} // namespace uking::action