Files
botw/src/Game/Actor/Action/actionBindParentAction.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

19 lines
415 B
C++

#include "Game/Actor/Action/actionBindParentAction.h"
namespace uking::action {
BindParentAction::BindParentAction(const InitArg& arg) : BindAction(arg) {}
BindParentAction::~BindParentAction() = default;
void BindParentAction::loadParams_() {
BindAction::loadParams_();
getStaticParam(&mASName_s, "ASName");
}
void BindParentAction::calc_() {
BindAction::calc_();
}
} // namespace uking::action