Files
botw/src/Game/Actor/Action/actionDieHomeRun.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

32 lines
633 B
C++

#include "Game/Actor/Action/actionDieHomeRun.h"
namespace uking::action {
DieHomeRun::DieHomeRun(const InitArg& arg) : Die(arg) {}
DieHomeRun::~DieHomeRun() = default;
bool DieHomeRun::init_(sead::Heap* heap) {
return Die::init_(heap);
}
void DieHomeRun::enter_(ksys::act::ai::InlineParamPack* params) {
Die::enter_(params);
}
void DieHomeRun::leave_() {
Die::leave_();
}
void DieHomeRun::loadParams_() {
Die::loadParams_();
getStaticParam(&mToStarHeight_s, "ToStarHeight");
getStaticParam(&mFallHeight_s, "FallHeight");
}
void DieHomeRun::calc_() {
Die::calc_();
}
} // namespace uking::action