mirror of
https://github.com/zeldaret/botw
synced 2026-10-20 08:47:15 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
24 lines
639 B
C++
24 lines
639 B
C++
#include "Game/Actor/Action/actionEventAppearRaceResult.h"
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#include "Game/UI/uiUtils.h"
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namespace uking::action {
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EventAppearRaceResult::EventAppearRaceResult(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EventAppearRaceResult::~EventAppearRaceResult() = default;
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bool EventAppearRaceResult::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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bool EventAppearRaceResult::oneShot_() {
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ui::setShowRaceResult(*mResultType_d);
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return ksys::act::ai::Action::oneShot_();
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}
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void EventAppearRaceResult::loadParams_() {
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getDynamicParam(&mResultType_d, "ResultType");
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}
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} // namespace uking::action
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