Files
botw/src/Game/Actor/Action/actionFishOnGround.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

31 lines
703 B
C++

#include "Game/Actor/Action/actionFishOnGround.h"
namespace uking::action {
FishOnGround::FishOnGround(const InitArg& arg) : ActionWithPosAngReduce(arg) {}
FishOnGround::~FishOnGround() = default;
bool FishOnGround::init_(sead::Heap* heap) {
return ActionWithPosAngReduce::init_(heap);
}
void FishOnGround::enter_(ksys::act::ai::InlineParamPack* params) {
ActionWithPosAngReduce::enter_(params);
}
void FishOnGround::leave_() {
ActionWithPosAngReduce::leave_();
}
void FishOnGround::loadParams_() {
ActionWithPosAngReduce::loadParams_();
getStaticParam(&mASKey_s, "ASKey");
}
void FishOnGround::calc_() {
ActionWithPosAngReduce::calc_();
}
} // namespace uking::action