mirror of
https://github.com/zeldaret/botw
synced 2026-10-14 23:18:00 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
32 lines
787 B
C++
32 lines
787 B
C++
#include "Game/Actor/Action/actionFloatDrownDeath.h"
|
|
|
|
namespace uking::action {
|
|
|
|
FloatDrownDeath::FloatDrownDeath(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
FloatDrownDeath::~FloatDrownDeath() = default;
|
|
|
|
bool FloatDrownDeath::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void FloatDrownDeath::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void FloatDrownDeath::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void FloatDrownDeath::loadParams_() {
|
|
getStaticParam(&mFloatDepth_s, "FloatDepth");
|
|
getStaticParam(&mFloatSpeed_s, "FloatSpeed");
|
|
getStaticParam(&mASName_s, "ASName");
|
|
}
|
|
|
|
void FloatDrownDeath::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|