Files
botw/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

32 lines
821 B
C++

#include "Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.h"
namespace uking::action {
ForkOnEnterSwapDropTableActorBase::ForkOnEnterSwapDropTableActorBase(const InitArg& arg)
: Fork(arg) {}
ForkOnEnterSwapDropTableActorBase::~ForkOnEnterSwapDropTableActorBase() = default;
bool ForkOnEnterSwapDropTableActorBase::init_(sead::Heap* heap) {
return Fork::init_(heap);
}
void ForkOnEnterSwapDropTableActorBase::enter_(ksys::act::ai::InlineParamPack* params) {
Fork::enter_(params);
}
void ForkOnEnterSwapDropTableActorBase::leave_() {
Fork::leave_();
}
void ForkOnEnterSwapDropTableActorBase::loadParams_() {
Fork::loadParams_();
getStaticParam(&mOnGroundPos_s, "OnGroundPos");
}
void ForkOnEnterSwapDropTableActorBase::calc_() {
Fork::calc_();
}
} // namespace uking::action