mirror of
https://github.com/zeldaret/botw
synced 2026-10-14 23:18:00 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
20 lines
595 B
C++
20 lines
595 B
C++
#include "Game/Actor/Action/actionGameDataSubVec3.h"
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namespace uking::action {
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GameDataSubVec3::GameDataSubVec3(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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GameDataSubVec3::~GameDataSubVec3() = default;
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bool GameDataSubVec3::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void GameDataSubVec3::loadParams_() {
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getDynamicParam(&mGameDataVec3fSrcName_d, "GameDataVec3fSrcName");
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getDynamicParam(&mGameDataVec3fDstName_d, "GameDataVec3fDstName");
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getDynamicParam(&mGameDataVec3fToName_d, "GameDataVec3fToName");
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}
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} // namespace uking::action
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