Files
botw/src/Game/Actor/Action/actionGameDataSubVec3.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

20 lines
595 B
C++

#include "Game/Actor/Action/actionGameDataSubVec3.h"
namespace uking::action {
GameDataSubVec3::GameDataSubVec3(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GameDataSubVec3::~GameDataSubVec3() = default;
bool GameDataSubVec3::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GameDataSubVec3::loadParams_() {
getDynamicParam(&mGameDataVec3fSrcName_d, "GameDataVec3fSrcName");
getDynamicParam(&mGameDataVec3fDstName_d, "GameDataVec3fDstName");
getDynamicParam(&mGameDataVec3fToName_d, "GameDataVec3fToName");
}
} // namespace uking::action