Files
botw/src/Game/Actor/Action/actionGuard.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

21 lines
454 B
C++

#include "Game/Actor/Action/actionGuard.h"
namespace uking::action {
Guard::Guard(const InitArg& arg) : TakeHitImpactForce(arg) {}
void Guard::enter_(ksys::act::ai::InlineParamPack* params) {
TakeHitImpactForce::enter_(params);
}
void Guard::loadParams_() {
TakeHitImpactForce::loadParams_();
getStaticParam(&mRotSubsAngRate_s, "RotSubsAngRate");
}
void Guard::calc_() {
TakeHitImpactForce::calc_();
}
} // namespace uking::action