Files
botw/src/Game/Actor/Action/actionPlayerAreaInOutSendMessage.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

32 lines
875 B
C++

#include "Game/Actor/Action/actionPlayerAreaInOutSendMessage.h"
namespace uking::action {
PlayerAreaInOutSendMessage::PlayerAreaInOutSendMessage(const InitArg& arg)
: ActorAreaInOutSendMessage(arg) {}
PlayerAreaInOutSendMessage::~PlayerAreaInOutSendMessage() = default;
bool PlayerAreaInOutSendMessage::init_(sead::Heap* heap) {
return ActorAreaInOutSendMessage::init_(heap);
}
void PlayerAreaInOutSendMessage::enter_(ksys::act::ai::InlineParamPack* params) {
ActorAreaInOutSendMessage::enter_(params);
}
void PlayerAreaInOutSendMessage::leave_() {
ActorAreaInOutSendMessage::leave_();
}
void PlayerAreaInOutSendMessage::loadParams_() {
ActorAreaInOutSendMessage::loadParams_();
getStaticParam(&mMessageSet_s, "MessageSet");
}
void PlayerAreaInOutSendMessage::calc_() {
ActorAreaInOutSendMessage::calc_();
}
} // namespace uking::action