mirror of
https://github.com/zeldaret/botw
synced 2026-10-10 14:00:58 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
19 lines
530 B
C++
19 lines
530 B
C++
#include "Game/Actor/Action/actionSceneSoundStartDuckingAction.h"
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namespace uking::action {
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SceneSoundStartDuckingAction::SceneSoundStartDuckingAction(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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SceneSoundStartDuckingAction::~SceneSoundStartDuckingAction() = default;
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bool SceneSoundStartDuckingAction::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SceneSoundStartDuckingAction::loadParams_() {
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getDynamicParam(&mDuckerType_d, "DuckerType");
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}
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} // namespace uking::action
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